That was where it stood, but as 2018 came and went, there was still no sign of the game. However, 2017 came along and they had to delay the release date to 2018. The date was set for 2017 for its release. The goal was met with 19 days left in the campaign, and Nightdive ended up with $1.35M USD. In 2016, they created a Kickstarter with a goal of $900,000 USD to make sure that the game would be the best that it could be, and to demonstrate their commitment and passion to recreating this cult classic. So when Nightdive had gained the rights, they began to work on a new title known as System Shock Remastered, however, they eventually switched it back to just System Shock. Visceral got to work immediately and Dead Space was born.But in 2012, developers Nightdive Studios purchased the rights for both System Shock and System Shock 2 from the Star Insurance Company after the original studio shut down. Dead Space's co-director Glen Schofield had to ease the horror title to EA by showing them short demos and builds of the game over time.Īfter numerous meetings and countless hours of programming demos, Visceral's determination paid off as EA greenlit the project after being impressed by Schofield's presentations. Visceral knew pitching EA an original horror title wasn't going to be easy. The company found itself between a rock and a hard place, since EA was expecting a sequel and wasn't keen on new IPs at the time.ĭuring the early to mid-2000s, EA focused on sequels and spin-off titles instead of establishing new IPs. System Shock fans are very loyal to the series and wouldn't hesitate to criticize a sequel's shortcomings, especially since Visceral wasn't System Shock's original creator. Visceral also realized how difficult it would be to make a sequel to such a legendary franchise. Related: Amnesia Rebirth: Examining New Horror for the Series
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